I am a visual effects and 3d artist.
I specialize in lighting and shading, look development, and CG Integration with real time engines.
I teach Visual effects compositing and 3d for realtime
in the IAC israeli animation collage for the past 8 years.
I have been doing 3d since 2001.
Modeling | Uv mapping | Texturing | Baking
| Shading | Lighting | Rendering | Rigging | Physical animation |
Simulations | hair and fur | Compositing
2021+ Adshir - Local ray.
2018- Freelance to various large projects.
Sky Raiders (Feature film)
2017 - HBO: Game of Thrones, Season 7 promo’s: Lead 3d artists/generalist
2014- 2017 Freelance for multiple studios: The Foundry | Puma | shortcut Playground |snowball vfx| plarium.
2013-2014 - Prometheus : 3d generalist
2011-2012 - Space cowboys: character artist / lead 3d developer for COAGK. (short)
2009-2010 - Save the beach: leading and art directing environmental cause.
2007-2008 - MAKE: 3d generalist.
2004-2006 - Snowball VFX: 3d generalist
2001-2004- IAF: 3d generalist
3d : 3dsmax native | Arnold | Zbrush | Unity
Vray native | phoenixFD\
Photoshop | substance painter
After fx: Native
i also love blacksmithing . clay sculpting, Photography and Drawing